Build tiny voxel worlds in virtual reality!
Microcosm is the game I've wanted to play in VR ever since I saw the Oculus Rift Kickstarter way back in 2012. I picked up a Vive last year, but no one seemed to be making the voxel game I wanted. Finally, I said enough was enough, and just decided to build it myself.
I hope you enjoy playing Microcosm as much as I enjoy making it. If you had any issues, or if there's something you think I could improve, I'd love it if you let me know. Please feel free to
get in touch with me at any time. If you've found a bug, screenshots and system information are very much appreciated, to help me reproduce and fix it.
Details!
- Microcosm worlds are made of 512×256×512 voxels. Each one is 2.5 cubic centimers (~1 inch). That's over 12 meters across and 6 meters tall of real-world space (~40 feet by ~20 feet). You can build some pretty huge stuff. ?
- Create your own world of solid, transparent, and glowing voxels. ?
- Switch the desktop camera mode! Use the default eye-cam, or place a fixed camera in the world. Great for time-lapses, video recording, and hiding your work. ?
- Save your creations as .cosm files, and share them with other people! ?
- Intuitive voxel selection and editing. Easily place, delete, and paint existing voxels. ?
Microcosm currently supports the HTC Vive and Oculus Rift + Touch.