Microcosm review


Published & copyrighted by paulstraw

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Build tiny voxel worlds in virtual reality!

Microcosm is the game I've wanted to play in VR ever since I saw the Oculus Rift Kickstarter way back in 2012. I picked up a Vive last year, but no one seemed to be making the voxel game I wanted. Finally, I said enough was enough, and just decided to build it myself.

I hope you enjoy playing Microcosm as much as I enjoy making it. If you had any issues, or if there's something you think I could improve, I'd love it if you let me know. Please feel free to get in touch with me at any time. If you've found a bug, screenshots and system information are very much appreciated, to help me reproduce and fix it.


  • Microcosm worlds are made of 512×256×512 voxels. Each one is 2.5 cubic centimers (~1 inch). That's over 12 meters across and 6 meters tall of real-world space (~40 feet by ~20 feet). You can build some pretty huge stuff. ?
  • Create your own world of solid, transparent, and glowing voxels. ?
  • Switch the desktop camera mode! Use the default eye-cam, or place a fixed camera in the world. Great for time-lapses, video recording, and hiding your work. ?
  • Save your creations as .cosm files, and share them with other people! ?
  • Intuitive voxel selection and editing. Easily place, delete, and paint existing voxels. ?

Microcosm currently supports the HTC Vive and Oculus Rift + Touch.


Microcosm Microcosm
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